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Can You Beat Honor of Kings? Here's the Brutal Truth
Man, I remember the first time I downloaded Honor of Kings (or Arena of Valor for you global folks). That was back in college when my roommate kept yelling at his phone at 2AM. "Just one more match!" he'd say, then proceed to lose five in a row. Got me thinking - is this game even beatable? Like, can you actually "finish" a MOBA?
Wait... What Does "Beating" a MOBA Even Mean?
Here's where things get messy. Unlike your typical RPG where you defeat the final boss and roll credits, MOBAs like Honor of Kings don't have traditional endings. But let's break down what "beating" it could mean:
- Reaching the highest rank (Glory of Kings tier)
- Unlocking all heroes (currently 100+ and counting)
- Mastering every role (tank, mage, marksman, etc.)
- Completing all PVE content (story modes, training, etc.)
I once met this dude in a Beijing internet cafe who claimed to have "beaten" the game. Turns out he just maxed out his Zhao Yun mastery. That's like saying you've mastered basketball because you can dunk - there's always more to learn.
The Ranked Grind: Where Dreams Go to Die
Let's talk about climbing to Glory of Kings tier. The stats don't lie:
Total player base | ~100 million monthly |
Players reaching Glory of Kings | Top 0.3% |
Average matches needed | 300-500 per season |
I burned through two entire summers trying to hit King tier. My win rate hovered around 52% - decent but not spectacular. The matchmaking algorithm is designed to keep you at 50%, so unless you're genuinely elite (or have a killer squad), you'll hit walls. Lots of walls.
Why Ranking Up Feels Like Running in Sand
Three things nobody tells you about the ranked climb:
- Meta shifts weekly: That hero you mastered? Nerfed next patch.
- Team reliance: Even Faker can't 1v5 consistently.
- Time investment: You're competing against kids who play 8 hours daily.
My breaking point came during Season 18. Needed one win for promotion, got matched with an AFK teammate three games straight. Deleted the app for a whole month after that.
The Hero Collection Trap
With new heroes dropping every few months, "collecting them all" is a moving target. Here's the math:
- Base heroes: ~30,000 Battle Points or 588 Diamonds each
- Limited skins: Some only available during special events
- Special emblems: Months of grinding for max levels
That one streamer "XiaoBai" supposedly owns every skin. Rumor says he dropped over 50,000 RMB. Meanwhile, my wallet still hurts from that Sun Wukong skin I impulse-bought during a 3AM gaming session.
PVE Content: The Forgotten "Story Mode"
Most players ignore this, but there's actually single-player content:
- Chronicles mode (story battles)
- Training drills
- Special event challenges
I binged all the Chronicles in a weekend last year. Some lore is surprisingly deep - like that arc where Luban No.7 questions his existence. But let's be real, nobody plays Honor of Kings for the PVE.
So... Can You Actually Beat It?
After three years of on-again-off-again addiction, here's my take:
Honor of Kings isn't a game you "beat" - it's a skill ceiling that keeps rising. The pros at KPL (King Pro League) are still discovering new strategies after 10,000+ matches. For us mortals? The joy comes from gradual improvement - finally landing that perfect Hou Yi ult, or successfully ganking as Lanling Wang.
Maybe the real victory is the friends we made (and lost) along the way. Like that random Vietnamese player who carried me last Tuesday, then immediately unfriended me after I accidentally stole his buff. Good times.
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